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Research
overview
My research
focuses at the investigation, design and development of 3D User
Interfaces (3DUIs). Initially, I performed studies on the usage
of virtual reality (VR) technology for local and distributed
engineering applications. Specifically, at [UU] [BUW] I explored
cooperation aspects in the conceptual design process of architects.
The research resulted at [BUW] in the development supervision
of a VR aided design tool (initiated by Dr. Holger Regenbrecht),
and the establishment of several experiments on distributed
3D design between premier architectural schools, the so called
Virtual Design Studios. In addition, I performed several empirical
studies on theoretical aspects of 3DUIs, notably on spatial
knowledge effects of using virtual environments in architectural
design processes. Followed up by my collaboration with several
foreign researchers (Bowman, LaViola,Poupyrev,Mine), I formalized
theoretical and practical knowledge on 3DUIs in a single source.
I presented the material at some prominent conferences, which
resulted into the authoring of a book on 3DUIs, released in
2004 by Addison-Wesley. Through my work at the scientific institutions
[GMD] [FHG] and [TUG], from 1999 on an additional main focus
has been the design, development and evaluation of 3D user interface
devices and displays, in close relation to studies on human
factors and ergonomics. Over the years, I accomplished six input
devices and display systems. Hereby, I did not only study purely
3D devices and techniques, but also the mixing of techniques
through hybrid interfaces. I applied theoretical and practical
knowledge on 3DUIs during scientific coordination of several
large international projects managed under own direction, including
the public funded projects ProViT and DHX. Both projects studied
the usage of distributed virtual environments, either for engineering
purposes, or for sharing digitalized cultural heritage, and
included strong industrial involvement.
Research
skills and results summary
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Scientific
studies in the field of 3D user interfaces
Within the framework of scientific projects, I have performed
detailed user studies including comprehensive human factors
and ergonomics analyses, and carried out empirical evaluations.
Major topics I investigate are multisensory interfaces and
sensory integration, hybrid interfaces and pseudo-haptics.
These studies resulted in a multitude of scientific publications,
and the design and development of 6 interaction and display
devices.
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Formalization
of theoretical issues of 3D user interfaces
Throughout scientific projects and the cooperation with
several international researchers (Bowman, LaViola, Poupyrev,
Mine) I have spent a great amount of effort on formalizing
the field of 3D user interfaces, with a specific focus on
wayfinding and system control methods. The formalization
has been presented at multiple conferences (ACM SIGGRAPH,
IEEE VR) and published in the reference book "3D User
Interfaces - Theory and Practice".
-
Scientific
coordination and management of research projects,
I was responsible for scientific and manegerial coordination
of several large public-funded and internal projects, defining
the main scientific directions and taking over some of the
scientific studies and developments. I coordinated teams
of up to 8 people, the total cost volume of the projects
was around 10 million euros.
-
User
and task analysis, system specification of complex systems
Especially within the large public funded projects,
I have performed multiple user and task analyses, and defined
several complex system architectures, mostly focusing as
integrating distributed systems components.
Interests
3D
User interfaces, Virtual / Mixed Reality, haptics and pseudo-haptics,
unconventional human computer interfaces, human factors and
ergonomics, multisensory integration, tangible interfaces, biofeedback,
neuroscience, virtual storytelling.
Positions
Graz
University of Technology
[TUG] |
Ph.D.
candidate |
10/2005
- |
| |
Guest
researcher |
10/2005
- 12/2005 |
Vertigo-Systems
[VS] |
Marketing
director |
2005 |
Fraunhofer
IMK
[FHG] |
Research
scientist |
2001
- 2005 |
GMD
IMK
[GMD] |
Guest
researcher |
1999
- 2000 |
Bauhaus-University
Weimar
[BUW]
|
Research
scientist |
1998
- 2001 |
Utrecht
University
[UU] |
Student
Documentary Information Science |
1993-1998 |
CIBB
[CIBB] |
Software designer
(computer graphics, evaluation) |
1991-1993 |
Professional
experience
-
Co-organizer
ACM VRST 2005, eCAADe2000
- Marketing
of Technology at [FHG] and [VS]
-
Review
activities conferences: IEEE Virtual Reality (VR), Immersive
Projection Technology (IPT) Symposium, Graphics Interface
(GI), Eurographics Workshop on Virtual Environments (EGVE),
Interactive 3D Graphics (I3D), and the International Symposium
on Mixed and Augmented Reality (ISMAR).
-
Review
activities journals: Springer Journal Virtual Reality, ASME
Journal of Computing And Information Science In Engineering
-
International
Programm Committee member WSCG 2004-2006.
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Reviewer
for Elsevier Scientific
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Reviewer
for the Dutch Government (NWO)
-
Academical
member of ACM and igroup.
-
Founder
of the Collaborative Virtual Design Environments (CVDE)
mailinglist and archive (mailinglist inactive). I believe
I also coined the word "CVDE".
An older overview of virtual reality supported conceptual
design tools can be found here.
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Teaching
experience in multiple Virtual Reality and visualisation
courses
Projects
Ph.D.
Unconventional 3D User Interfaces
for Virtual Environments
Institute for Computer Graphics,
Graz University of Technology
My
Ph.D. focuses at the investigation and development of novel
and partly truly unconventional spatial interaction techniques
for virtual environments (VE). Based on the examination of the
human potential of all psycho-physiological systems, it provides
an overview of possibilities in which the human body can be
used for interaction in a VE, ranging from eye-based input and
pseudo-haptics, up to the usage of biosignals. The study is
complemented by a series of studies specifically focusing at
the development and testing of novel interaction techniques
and devices.
(supervision Prof. Dieter Schmalstieg, Jun. Prof. Steffi Beckhaus)
Public-funded
projects (scientific coordination)
At [FHG] I was the main scientific
coordinator of the following public-funded projects:
-
DHX
Digital Ecological and Artistic Heritage Exchange - transcontinental
guidance and exploration in globally shared cultural heritage
(EU IST - 2001 - 33476 ). 2002-2005.
The DHX (Digital Ecological and Artistic Heritage Exchange)
project established a networked virtual reality infrastructure
and content development environment for museums and cyber
theatres, for mutual exchange of digital cultural and natural
heritage. A consortium of European and Asian partners participated
for transcontinental shared immersive experience in a global
scale using high-bandwidth trans Euro-Asian networks.
The main components of the project included networked audio-videoconferencing,
virtual guides using advanced virtual storytelling methods,
multi-person interaction methods, image-based rendering
techniques, computer-vision based scene reconstruction.
Project results are being used at several locations, including
the Natural History Museum of Crete in Heraklion, and the
Beethoven Haus in Bonn.
Within the project, I especially performed multiple user
and tasks analyses, defined the overall system architecture,
and defined the evaluation mechanisms. Furthermore, I have
taken care of the interaction mechanisms for remote virtual
guidance. The developments I made, coming out of these research
activities, included the Capsa Arcana console construction
(more info here) and the iWoody
technology (together with Dr. Sergey Matveyev). Further
information can be found here.
Related publications:
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Kruijff,
E., Conrad, S., Palamidese, P., Mazzoleni, P., Hasenbrink,
F., Suttrop, M., Kwon, Y-M., Remote Virtual Guidance
in Immersive Museum Applications. VSMM2004, Gifu, Japan,
2004.
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Conrad,
S., Kruijff, E., Suttrop, M., Hasenbrink, F., Lechner,
A. A Storytelling Concept for Digital Heritage Exchange
in Virtual Environments. In proceedings of the International
Conference on Virtual Storytelling (Poster), Toulouse,
France, 2003.
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Goebel,M.,
Kruijff,E., Matveyev, S., Severin,I., Simon,A., Tikhonravov,A.
Matveyev, K.,Kozlov, I. Palamidese, P., Carreras, F.,
Massei, L. Museums and Virtual Environments. EVA 2003,
Moscow, 2003.
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Kruijff,
E., Severin, I. Transcontinental guidance and exploration
of digital cultural heritage (DHX). In proceedings of
CIDOC/ADIT 2003, St. Petersburg, Russian Federation,
2003.
- Goebel, M., Kruijff,
E., Mostafawy, S, Mine, M. Storytelling in Virtual Environments
- edutainment in Digital Heritage Exchange (DHX) scenarios.
Workshop at the 8th International Conference on Virtual
Systems and Multimedia (VSMM), 2002, Gyeongju, Korea.
-
ProViT
Digital Product Development
with Virtually Cooperating Teams using Optical Networks
(BMBF). 2001-2004.
The ProViT project provided a work environment for engineers
which allows design review via distributed virtual environments.
The scenarios encapsulate data from machinery, airplane
and ship industry to be shared over high-bandwidth networks.
The project among others included new approaches to immersive
teleconference / Telepresence systems (including advanced
AV-techniques), integration of 2D and 3D information repositories
and interaction possibilities, new session- and networkmanagement
techniques, and the application of physical simulation techniques.
Further information can be found here.
Within the project, I coordinated the user and task analysis
of multiple scenarios, and created the overall system architecture.
Furthermore, I was highly involved in setting up and creating
the hybrid interaction mechanisms used to interact with
2D and 3D display systems.
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Cao, W., Gaertner, H., Conrad, S., Kruijff, E. , Langenberg,
D., Schultz, R. Digital Product Development in a Distributed
Virtual Environment. VRAI 2003, Tianjin, Proceedings
of the SPIE, Volume 5444, pp. 322-326 , 2003.
-
Kruijff,
E., Conrad, S., Mueller, A. Flow of action in mixed
interaction modalities. In proceedings of HCI International
2003, Heraklion, Greece, 2003.
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Mueller,
A., Conrad, S., Kruijff, E.. Multifaceted interaction
with a Virtual Engineering Environment using a Scenegraph-oriented
Approach. In proceedings of WSCG 2003 (Poster), Plzen,
Czech Republic, 2003.
Public-funded projects (participation)
-
At
[TUG] I cooperated in the Liverplanner project
(Austrian science fund FWF under grants P17066
and Y193)
Within the liverplanner project, a novel system for interactive
visualization and manipulation of medical datasets for surgery
planning based on a hybrid VR / Tablet PC user interface
was created . The goal of the system is to facilitate efficient
visual inspection and correction of surface models generated
by automated segmentation algorithms based on x-ray computed
tomography scans, needed for planning surgical resections
of liver tumors.
Within the project I developed a new input device called
Eye of Ra , and prepared and performed a large user evaluation
(together with Alexander Bornik and Thomas Pock). Further
information can be found here.
Related publication:
- Bornik, A., Beichel,
R., Kruijff, E., Reitinger, B., Schmalstieg. A Hybrid
User Interface for Manipulation of Volumetric Medical
Data. In proceedings of Symposium on 3D user interfaces,
IEEE Virtual Reality Conference, 2006.
- At
[BUW] I participated in the EU-funded projects AVOCAAD and
ACCOLADE
Internal
projects at [FHG]
Development of
interaction techniques and devices. More information under technology
section.
- Tactylus - development of a multi-button
vibrotactile pen input device, study in multisensory binding
- BioHaptics: using transcutaneuous
neuroelectrical stimuli to create pseudo-haptic feedback
- AudioHaptics - using subsonic sounds
and airwaves for pseudo-haptic feedback
- OfuturO: development of an immersive
future office installation
- CubicMouse: studies with coordinate
system prop-based input device
Internal projects at InfaR [BUW]
-
Emperical
experiments and usability studies of three-dimensional user
interfaces, input devices and interaction techniques, multiple
requirement analysis studies.
The longest study investigated wayfinding
issues for navigation in complex virtual architectural environments,
together with Stefan Hansen.
Related
publications:
- Kruijff,
E., Donath, D. Supporting Shared Architectural Understandig
- Spatial knowledge transfer within Virtual Environments.
Proceedings of ACCOLADE 2000 workshop, Bruxelles, 2000.
-
Donath,D., Kruijff,E., Regenbrecht, H. Spatial knowledge
implications by using a Virtual Environment during design
review. Proceedings of ACADIA 1999, Salt Lake City,
1999.
- Co-organization
of the cooperative work environment workshops Virtual
Environment Design Studio 2001 (VeDS01) and VDS98.
The experiments were a collaboration between University
of British Columbia, ETH Zürich, Hong Kong University,
University of Washington, and Bauhaus-University Weimar
on the "global" usage of 3D design tools, videoconferencing
methods, and a distributed work platform (space.arch server
at ETH Zürich). VeDS01 was solely run with Hong Kong
University (Marc Aurel Schnabel), as part of a DAAD-RGC
PhD grant (see point below), using the VRAM design tool.
The original VDSs received the industrial price Die
Goldenen Hasen. The VDS98 experiment was performed
in close cooperation with Urs Hirschberg (now Dean School
of Architecture, TU Graz).
Related publications:
-
Schnabel, M.A., Kvan, T., Kruijff, E., Donath, D. The
First Virtual Environment Design Studio. In proceedings
of eCAADe2001, Helsinki, 2001.
- Donath,
D., Kruijff,E., Regenbrecht,H., Hirschberg,U., Johnson,
B., Kolarevic,B., Wojtowicz, J. Virtual Design Studio
1998 - a Place2Wait. Proceedings of eCAADe 99, Liverpool,
1999.
- Coordination
of VR software platform development VRAM (1999-2001), as
initiated by Dr.-Ing. Holger Regenbrecht.
VRAM was foremost a conceptual design
tool for architects,but was additionally used for additional
experiments, including wayfinding studies and other psychological
experiments, next to the experimentation with new interaction
techniques. Most of the work was done in cooperation with
Jakob Beetz and Hartmut Seichter.
Related
publication:
- Regenbrecht,
H. Kruijff, E., Donath, D., Seichter, H., Beetz, J.
VRAM - a Virtual Reality Aided Modeler. Proceedings
of eCAADe2000, Weimar, 2000.
-
Project
participation/coordination DAAD-RGC funded project (PhD
research grant) " the
influence of virtual environments on the design of (digital)
architectural expressions", together with Marc
Aurel Schnabel, and Prof. Thomas Kvan, Hong Kong University.
The study focused at the influence and the relevance of
Virtual Environments (VE) on the perception of space and
design of architectural structures, allowing architects
to develop new tools and idioms to express and create space
and volume.
Related
publication:
-
Schnabel, M.A., Kvan, T., Kruijff, E., Donath, D. The
First Virtual Environment Design Studio. In proceedings
of eCAADe2001, Helsinki, 2001.
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Research
Research
overview
Research skills / results Positions
Professional experience
Projects
Ph.D.
Public funded projects
Internal projects
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